#AREA mudschool.are~ mud school~ { 1 5} Kandahar Mud School~ 3700 3799 #MOBILES #3700 partridge~ a partridge~ A {cpar{Wtri{cdge {xpecks around the ground for seeds. ~ It clucks occasionally and looks up now and then. ~ song bird~ AGHTU T 50 0 1 0 1d1+10 1d1+99 1d3+0 scratch 10 10 10 10 FH 0 0 0 stand stand either 0 AGHVW ABCDEFGHIJKP small 0 #3701 quail~ a quail~ A {mquail{x flies around from branch to branch. ~ It would probably make a really good stew. ~ song bird~ AGHU T 0 0 5 0 2d7+71 2d50+50 1d6+1 peck 5 5 5 5 FHJN 0 0 0 stand stand either 0 AGW ACDEFHKP small 0 #3702 charlatan mob monster~ a charlatan~ A charlatan promises an infallible cure. ~ This shrewd looking young man poses as skilled in surgery or medicine and plays on the health fears of the citizenry with promises of infallible cures. ~ school monster~ ABU 0 0 0 1 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 0 AB 0 C stand stand male 10 AMV ABCDEFHJKQU medium 0 #3703 victualler mob~ a victualler~ A victualler tries to sell you tainted food. ~ This uncouth looking person offers you a selection of food which appears to be extremely good value. ~ school monster~ ABHU 0 0 0 1 0 1d1+7 1d1+99 1d2+0 claw 10 10 10 10 O AB 0 C stand stand female 10 AMV ABCDEFHJKQU medium 0 #3704 outlawed priest mob~ an outlawed priest~ An outlawed priest holds a knife to your throat. ~ This priest is wanted by the law several times over for crimes committed against the citizens of the town. ~ school monster~ ABFU 0 0 0 1 0 1d1+7 1d1+99 1d4+0 claw 10 10 10 10 EK AB 0 C stand stand male 10 AMV ABCDEFHJKQU medium 0 #3705 sly merchant mob~ a sly merchant~ A sly merchant hides illegal weights and measures. ~ This shrewd trader uses weights and measures which aren't quite standard. ~ school monster~ ABFHU 0 0 0 1 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 J AB 0 C stand stand male 10 AMV ABCDEFHJKQU medium 0 #3706 dark form mob~ a dark form~ A dark form moves toward you. ~ You could run... Or you could fight! Just be careful, he looks mean! ~ school monster~ ABU JZ 0 0 2 1 2d2+20 1d1+99 1d4+1 claw 8 8 8 10 FN AB 0 C stand stand male 25 AMV ABCDEFHJKQU medium 0 #3707 follower adept~ a follower of {GKandahar{x~ A follower of {GKandahar{x is here to watch over you. ~ This ardent follower is here to ensure your safety... Kill the criminals, not her! ~ human~ ABGQTV CH 0 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCDLQ 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3708 follower adept~ a follower of {bThora{x~ A follower of {bThora{x lends you a helping hand. ~ I wouldn't attack her if I were you, she looks pretty powerful. On the other hand, she seems like a nice person. ~ human~ ABGJQV CH 1000 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCDLQ 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3709 hare~ a hare~ A {yhare {xdarts from its burrow. ~ It sits on its haunches and looks at you. ~ rabbit~ AGHU 0 100 0 1 0 1d1+10 1d1+99 1d3+0 bite 10 10 10 10 FH 0 0 0 stand stand either 0 AGV ACDEFHJK tiny 0 #3710 deer fallow~ a fallow deer~ A {Wfallow{r deer{x looks up, startled. ~ Its ears twitch nervously as it looks set to spring away. ~ quad~ AGU 0 -100 0 2 0 2d2+20 1d1+99 1d4+1 stab 8 8 8 10 R 0 L I stand stand either 0 AGV ACDEFGHIJKQ medium 0 #3711 boar wild~ a wild boar~ A wild {yboar{x grunts and stamps its hooves. ~ It doesn't look very happy. ~ pig~ AGU 0 0 0 3 1 3d3+30 1d1+99 1d6+1 charge 7 7 7 9 CDFR 0 0 0 stand stand either 0 AGV ACDEFHJK medium 0 #3712 fox red~ a red fox~ A {Rred fox{x peeks out from behind a tree. ~ This fox has bright eyes and a bushy red tail. ~ fox~ AGHU Z 100 0 1 1 1d1+12 1d1+99 1d3+1 bite 8 8 8 10 FHNR 0 0 0 stand stand either 0 AGV ACDEFHJKQV small 0 #3713 deer roe~ a roe deer~ A {rroe{W deer {xgrazes unperturbed. ~ Awwwh... what a pretty sight. ~ quad~ AGU 0 0 0 0 0 1d1+0 1d1+99 1d1+0 none 10 10 10 10 0 0 0 0 stand stand either 0 AGQVc ACEFGHIJKQ medium 0 #3714 beast rampaging rampage~ a rampaging beast~ A {Rbeast{x opens its mouth and roars! ~ Those sharp yellow teeth look mean.... Well don't just stand there... RUN! ~ school monster~ AFTU Z 0 0 5 1 5d5+55 1d1+99 1d6+3 bite 5 5 5 8 EKM AB HI C stand stand none 50 AMV ABCDEFHJKQU large 0 #3715 bear brown~ a brown bear~ A {ybrown{x bear growls meaningfully at you. ~ The bear has a glossy coat... and very sharp looking claws. ~ bear~ AGU 0 0 0 4 1 4d4+44 1d1+99 1d6+2 claw 6 5 6 7 CDEOR 0 EI 0 stand stand either 0 AGV ABCDEFHJKUV large 0 #3716 wolf silver~ a silver wolf~ A {Wsilver{x wolf bares its fangs and snarls. ~ This wolf is on the hunt for food for its young. Its probably not a good time to disturb it. ~ wolf~ AGU Z 0 0 4 0 4d4+44 1d1+99 1d6+2 bite 7 7 7 10 FHNR 0 0 0 stand stand either 0 AGV ACDEFJKQV medium 0 #3717 shady character~ a shady character~ A {Dshady{x character merges with the {Dshadows{x. ~ Wonder what this guy has to offer? ~ human~ ABCTV CH 1000 0 5 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 CEFHIKN ABCDLQ 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium 0 #3718 follower apprentice cleric~ a follower of {RKashimar{x~ A follower of {RKashimar{x is here to train you. ~ ~ human~ ABCJQTV CH -1000 0 250 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3719 follower priest~ a follower of {YMandalay{x~ A follower of {YMandalay{x is here to help you practice. ~ ~ human~ ABCKQTV CH 1000 0 250 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3720 poacher shifty~ a shifty poacher~ A shifty poacher looks unhappy at being caught. ~ This shifty poacher would really rather not have been caught. Wonder what goodies he is carrying? ~ school monster~ ABU J 0 0 3 1 2d4+30 1d1+99 1d6+1 claw 8 8 8 10 EFN AB 0 C stand stand male 30 AMV ABCDEFHJKQU medium 0 #3721 hart stag~ a hart~ A {Whart {xstands erect and proud, the king of the forest. ~ The hart or stag, also known as red deer, are sought by hunters because they are swift, strong and clever animals. ~ quad~ AGHU J -100 0 4 1 2d7+46 0d0+0 1d5+1 pound 6 6 6 12 JN 0 L C stand stand either 40 AGHV ABCDEFGHIJKQ large unknown #0 #OBJECTS #3700 mace sub medieval~ a medieval mace~ A medieval mace of stout proportions.~ bronze~ weapon U AN mace 1 6 pound 0 1 60 0 P A 18 1 #3701 dagger sub medieval~ a medieval dagger~ A medieval dagger looks sharp.~ bronze~ weapon U AN dagger 1 4 pierce 0 0 10 0 P A 18 1 #3702 sword sub medieval~ a medieval sword~ A medieval sword of stout proportions.~ bronze~ weapon U AN sword 1 6 slash 0 1 30 0 P A 18 1 #3703 tunic sub~ a tight-fitting {mtunic{x~ A tight-fitting {mtunic {xwhich buttons down the front.~ cloth~ armor U AD 1 1 1 0 0 0 50 144 P #3704 shield sub~ a {ywooden {xshield~ A {ywooden{x shield with a handle on the inside.~ wood~ armor U AJ 1 1 1 0 0 0 30 108 P A 18 2 #3705 scarf sub~ a {Dcloth {Wscarf{x~ A {Dcloth{W scarf {xkeeps the neck warm.~ cloth~ armor U AC 1 1 1 0 1 0 40 72 P #3706 cowl sub~ a simple {ycowl{x~ A simple {ycowl{x conceals the face in shadow.~ leather~ armor U AE 1 1 1 0 0 0 30 72 P #3707 chausses particolored pair sub~ a pair of {Gparti{Ycolored {gchausses{x~ A pair of {Gparti{Ycolored {gchausses{x fits snugly.~ cloth~ armor U AF 1 1 1 0 0 0 30 72 P #3708 shoes sub~ a pair of {Ybuckled {cshoes{x~ A pair of {Ybuckled{c shoes {xhas pointed toes.~ leather~ armor U AG 1 1 1 0 0 0 30 72 P #3709 gloves bejewelled sub~ a pair of {Mbe{Rjewel{Med {xgloves~ A pair of {Mbe{Rjewel{Med {xgloves are rather becoming.~ cloth~ armor U AH 1 1 1 0 0 0 10 72 P #3710 sleeves bag sub~ a pair of {yfur{x-{ylined {mbag{x-sleeves~ A pair of {yfur{x-{ylined {mbag{x-sleeves, buttoned at the wrist. ~ fur~ armor U AI 1 1 1 0 0 0 20 72 P #3711 surcoat coat sub~ a {gsurcoat{x~ A {gsurcoat{x conceals all.~ cloth~ armor U AK 1 1 1 0 0 0 20 72 P #3712 girdle sub~ a {Rr{richly {Yw{yoven {xgirdle~ A {Rr{richly {Yw{yoven {xgirdle hangs down to the ground.~ leather~ armor U AL 1 1 1 0 0 0 10 72 P #3713 bracelet sub~ a {Ygold {ybracelet{x~ A {Ygold {ybracelet{x shines and glitters.~ gold~ armor U AM 0 1 1 0 0 0 10 48 P #3714 key rusty~ a rusty key~ An important but rusty looking key.~ copper~ key P A 0 0 0 0 0 0 10 0 P #3715 brace pheasants game bird~ a {cbrace{x of {gphe{Yasa{ynts{x~ A couple of pheasants with their necks broken.~ flesh~ treasure G AO 0 0 0 0 0 0 10 100 P A 5 1 A 4 1 #3716 lamp hanging~ a hanging {Ylamp{x~ A {Ylamp {xhanging on a pole, which burns {Woil{x.~ glass~ light AG A 0 0 200 0 0 0 20 380 P A 20 -1 A 17 -1 #3717 spear sub medieval~ a medieval spear~ A medieval spear with a sharp point.~ wood~ weapon U AN staff 1 6 thrust 0 1 50 111 P A 18 1 #3718 polearm sub medieval~ a medieval polearm~ A medieval polearm of stout proportions.~ wood~ weapon U AN polearm 1 5 pound F 1 40 0 P A 19 1 A 18 2 #3719 axe sub medieval~ a medieval axe~ A medieval axe of stout proportions.~ bronze~ weapon U AN axe 1 6 chop 0 1 50 350 P A 18 1 #3720 flail sub medieval~ a medieval flail~ A medieval flail of stout proportions.~ bronze~ weapon U AN flail 1 5 crush 0 1 50 310 P A 19 1 #3721 whip sub medieval~ a medieval whip~ A medieval whip is flexible and supple.~ leather~ weapon U AN whip 2 2 whip 0 1 20 330 P A 18 2 #3722 glaive sub medieval~ a medieval glaive~ A medieval glaive of stout proportions.~ wood~ weapon U AN polearm 1 7 slash F 1 80 183 P A 19 1 #3723 ring ruby~ a {rruby {xring~ A silver ring with a large {rruby {xglistening in the centre.~ silver~ jewelry 0 AB 0 0 0 0 0 2 5 100 P F A 3 1 0 #3724 ointment salve~ some ointment~ A jar of foul smelling ointment.~ cream~ pill 0 A 10 'haste' 'armor' 'reserved' 'reserved' 2 5 50 P #3725 gypciere bag~ a {ygypciere{x~ A square {ybag{x which can be hung from the waist.~ unknown~ container 0 AL 100 A 0 50 100 1 5 35 P #3726 goblet pewter~ a {Dpewter {Wgoblet{x~ An engraved {Dpewter {Wgoblet{x. ~ pewter~ drink 0 A 150 150 'water' 0 0 1 10 100 P #3750 fountain water~ a fountain~ A fountain gushes {Cice{W-{Ccold {Wsparkling {xwater here.~ unknown~ fountain 0 0 125000 125000 'water' 0 0 0 1000 0 P #3751 crust bread~ a crust of bread~ A crust of bread has been left here.~ unknown~ food 0 A 60 60 0 0 0 0 5 0 P #3752 bench~ a bench~ A {Dwrought-iron {xbench stands under a lamp post.~ unknown~ furniture 0 0 5 1000 EHK 150 150 0 500 0 P #3753 foggy haze~ a {cfoggy {Whaze{x~ A {cfoggy {Whaze{x floats around you.~ unknown~ armor 0 AQ 1 1 1 1 0 1 0 60 P F A 5 1 0 #3754 knife~ a {rblood{x stained knife~ A knife covered in {rblood{x.~ unknown~ weapon 0 AN dagger 1 4 stab 0 0 5 30 P #0 #ROOMS #3700 The Start~ {cHere is where it all begins - the adventure, the kinship, the addiction...{x {CM{cud {CS{cchool{x lies to the north (total beginners to muds should start here), the {gforest{x lies to the south. Explore! {W For the new player, here is the SECRET to the entire game :{x {Y -------------> {RRead and Look at Everything!{Y <-------------{x {CIf you have a color monitor, you should type {c'{WCOLOR{c'{C now. Color makes the game easier to read and also helps you to distinguish what is going on around you. {YGo NORTH to begin your learning experience{x. ~ 0 12 0 D0 ~ ~ 0 0 3757 D2 You see the one way door into the Arena of Mud School. ~ door~ 1 -1 3744 D3 You see the way into the Chessboard. ~ ~ 0 0 11100 D4 You see the registration for {CK{camp {CX{caos{x beginning. ~ ~ 0 0 11000 D5 ~ ~ 0 0 3001 S #3701 Equipment Check Room~ Type '{Bequipment{x' or '{Beq{x' to see what you are currently wearing. At the beginning when you first start, you will have just the bare minimum of equipment. As you work your way through {CM{cud {CS{cchool{x, you will acquire a complete set of equipment. To pick up items on the ground as you see them, type '{BGET item{x'. To wear a piece of armor, type '{BWEAR item{x'. To hold a light source, type '{BHOLD item{x'. To wield a weapon, type '{BWIELD weapon{x'. To wear, hold and wield everything you have, type '{BWEAR ALL{x'. To stop using a piece of equipment, type '{BREMOVE item{x'. Finally, to see the items in your inventory, type '{Binventory{x' or '{Bi{x'. To drop an item you have removed, type '{BDROP item{x'. To drop everything in your inventory, type '{BDROP ALL{x'. To pick up everything on the floor, type '{BGET ALL{x'. Note that the equipment that you start with, {Bdissolves{x when you drop it. Some of it does have a value though, so it is worth keeping to sell at the shops in town. {YGo NORTH to continue your learning experience{x. ~ 0 131084 0 D0 ~ ~ 0 0 3702 S #3702 Learn About Movement~ Firstly, type '{Gauto{x'. Make sure you have toggled '{Gautoexit{x' on. To do this, type '{Gautoexit{x'. It should have 'ON' next to it. Don't worry about the rest of the settings just now, you'll learn about those in another room. The directions in this mud that you can walk/travel in are : {Gnorth{x, {Gsouth{x, {Geast{x, {Gwest{x, {Gup{x and {Gdown{x. Of course not all rooms have all exits available. To see the obvious exits in a room, type '{Gexits{x'. Sometimes doors are {Gclosed{x, {Glocked{x or {Gsecret{x. If the autoexit message shows '{c[none]{x', try looking for clues in the room description which may lead to secret doors, or simply try just going in different directions to see if a '{Gsecret{x' door exists. You might get 'The secret is closed.' or another similar answer. If there ARE no exits, type '{Grecall{x' or '{G/{x'. {YGo NORTH to continue with your learning experience{x. ~ 0 131084 0 E sign~ This is the direction practicing room. The directions you can go in any room are: north, south, east, west, up, or down. Of course, not all rooms have all exits available. To see the obvious exits in a room, type 'EXITS'. Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door. Try going into each direction from here. When you are done, go NORTH. ~ D0 ~ ~ 0 0 3703 S #3703 Learn About Auto~ Type '{Cauto{x' again. '{CAutoassist{x' and '{Cautosplit{x' are concerned with being in group. To group someone, they must follow you and then you can '{Cgroup {x'. If you have toggled '{Cautoassist{x' on, you will automatically assist in the fight when they attack a mob. If you have toggled '{Cautosplit{x' on, if you make the killing blow, you will split the proceeds with your group. You might like to check that your group also has these two toggled on. '{CAutogold{x', if toggled on, means you automatically take the coins from the corpse. '{CAutoloot{x' if toggled on, means you automatically loot whatever is on the corpse, i.e. equipment. '{CAutosac{x' if toggled on, means you automatically sacrifice the corpse to {CX{caos{x. '{CCompact mode{x' should be toggled OFF until you get to know the mud, and even then, turning 'compact mode' on means you don't get any of the descriptions which means you might miss secret exits. '{CPrompt{x' should be toggled on, so you can see the prompt that you made earlier. '{CCombine items{x' should be toggled on, otherwise if you are carrying 10 daggers, each time you look at your inventory, you will be spammed with 10 lines of 'a dagger' instead of '(10) a dagger'. '{CNosummon{x' should be kept on at lower levels - it prevents other players from summoning or gating to you. '{CNofollow{x' needs to be turned off if you want to group someone or want to show someone around. {YGo NORTH to continue your learning experience{x. ~ 0 131084 0 D0 ~ ~ 0 0 3704 S #3704 Learn About Channels~ Type '{Mchan{x' for a list of the channels that you can toggle on or off : '{MGossip{x' - the roleplaying channel for in-character messages only. '{MOoc{x' - the 'out of character' channel for everyday messages. '{MAuction{x' - the channel for auctioning items. '{MMusic{x' - for reciting off your favourite songs or when listening to the minstrels or jukeboxes played 'LOUD' on the game. '{MQ/A{x' - the Question/Answer channel where questions are more likely to be answered. '{MQuote{x' - for (clean) quotations you just can't keep to yourself. '{MGrats{x' - the congratulations channel to cheer levelling players. '{MShouts{x' - can be toggled off. '{MInfo{x' - for information broadcasts. '{MTells{x' - can be turned off by typing '{Mdeaf{x'. '{Mquiet{x' - mode can be toggled on for complete peace and quiet. (Imm/Imps can still talk to you though). And your current prompt is also shown here. As on all the channels, profanity is not allowed and is punishable. {YGo NORTH to continue your learning experience{x. ~ 0 131084 0 E sign~ Just go east to the central room. ~ D0 ~ ~ 0 0 3705 S #3705 Learn About Score~ Type '{cscore{x'. This table of information is what you will be referring to throughout your mudding. If you type '{csho{x' the affects which are currently on you, will be shown as well, added to the bottom of the score. Type '{csho{x' again to remove the affects from the bottom of the score. Your '{cTitle{x' is shown on the first line along with the suffix you have chosen to add. To add a suffix, type '{ctitle {x' or '{ctitle none{x' to remove your suffix totally. Your '{cLevel{x', '{cAge{x' and '{cHours{x' are shown on the second line. Your '{cRace{x', '{cSex{x' and '{cClass{x' are shown on the third line. Your '{RAttributes{x' are shown on the fourth line. Your '{RTrains{x', '{YPractices{x' and '{cAlignment{x' are on the fifth line. Your '{cExperience per level{x' and '{cTotal exp so far{x' are on the next line. Typing '{cworth{x' or '{cwo{x' will show your current money and xp to level. Your '{cCreation points{x' and '{cQuest Points{x' are on the next line. The totals of '{cItems carried{x' and '{cWeight{x' are on the next line. Your total '{cWorth{x' in {Ygold{x and {Wsilver{x is on the next line. {YGo NORTH to continue your learning experience{x. ~ 0 131084 0 D0 ~ ~ 0 0 3707 S #3707 Learn About Score~ Type '{gscore{x' again. As you gain levels, your score table will expand to show more information. Eventually, you will be able to see your '{gHitroll{x' and '{gDamroll{x' as well as your '{gWimpy{x' on the first line of {ggreen{x. Now is probably a good time to set your '{gWimpy{x'. If you set it to '{g8{x', this means that when your '{ghps{x' or '{ghitpoints{x' get down to 8, you will flee. If you set it too low, you might not get away in time...and you might {WDIE{x. If you {WDIE{x, your corpse automatically goes to the {Wmorgue{x, at least until you reach level 20. You also lose all the experience you gained in this 'sitting'. After you pass level 20, your corpse stays where you died even though you go to the healer in Midgaard. The next line shows your '{gArmor Class{x' against '{gpiercing{x', '{gbashing{x', '{gslashing{x' and '{gmagic{x'. Eventually you will be able to see the actual figures in the '{G[{gsquare brackets{G]{x'. In this instance, {gnegative{x is good. On the next line, your '{ghitpoints{x', '{gmana{x' and '{gmovement{x' is shown. Your movement is adjusted depending on the type of terrain you are moving in. {YGo NORTH to continue with your learning experience{x. ~ 0 131084 0 D0 ~ ~ 0 0 3708 S #3708 Learn About Hunger, Thirst and Sleeping~ Type '{yscore{x' again. The very last line deals with your current state. {yHunger{x - if you are hungry, you need to either buy something to eat or kill something and eat a body part. Be careful though, not all body parts are edible... think about what you are eating. {yThirst{x - if you are thirsty, you need to find a fountain, a magical spring or a container with non-poisoned liquid in it, to drink from. If the liquid in your container has been poisoned, you can 'pour out' at any fountain or spring and 'fill ' until it is full again. {ySleep{x - sleeping is the best way of recuperating your hitpoints, mana and movement. Sleeping at a healer is the best place to sleep because this room is usually a 'safe' room and no other mob or player can attack you. {yRest{x - resting is the next best thing to sleeping, as you can watch what is going on around you, talk and not be attacked unawares. You don't recuperate quite as fast as sleeping. You can also '{ysit{x'. {YGo NORTH to continue your learning experience{x. ~ 0 132108 0 D0 ~ ~ 0 0 3709 S #3709 Learn About Consider~ {CW{celcome to {CC{combat {CT{craining{C!{x In fighting mobs, it is important to learn about the command '{Cconsider{x'. This tells you what your chances are of killing a character. The estimated response is based on the level and hitpoints and {CNOT{x on the weapon the character is wielding or the armor it is wearing. The responses can be found by typing 'help consider' or reading them below : You can kill them naked and weaponless. (easy) They are no match for you. (easy) They would have to get lucky. (easy) They are an easy kill. (medium) They are the perfect match! (medium) Do you feel lucky, punk? (medium) You'd need more than a little luck. (hard) They laugh mercilessly at you. (hard) Death will thank you for the gift. (crazy to take it on) You have COMPLETELY lost your mind. (crazy to take it on) {YGo DOWN to continue your learning experience{x. ~ 0 131084 0 D5 ~ ~ 0 0 3712 S #3710 none~ ~ 0 131084 0 S #3711 none~ ~ 0 131084 0 S #3712 A Dimly Lit Cobbled Street~ This unevenly cobbled street is dimly lit by wrought-iron street lamps whose wicks scutter and dance in the wind, as if threatening to blow out and leave the street in utter darkness. The street continues to the east and west and a dark alley leads north and south. A manhole cover lies to one side on the ground. ~ 0 131077 0 D0 ~ ~ 0 -1 3713 D1 ~ ~ 0 -1 3716 D2 ~ ~ 0 0 3715 D3 ~ ~ 0 -1 3714 D5 ~ ~ 0 -1 3717 S #3713 A Dark Alley~ This is a dark and creepy alley. Blood stains the walls and drips to the cobbles and forms in small pools on the floor. The light is almost non-existent coming from the street lamp to the south. The tall walls on either side of the alley almost threaten to swamp that light. The street lies to the south. ~ 0 131073 0 D2 ~ ~ 0 -1 3712 S #3714 A Dead End~ This is a dead end. The street is very dimly lit and cobbled. The cobbles are uneven underfoot and it would be easy to trip up. Shadows are cast from the blowing wick of the street lamp and they create all sorts of strange figures leaping and dancing here. The street continues to the east. ~ 0 131073 0 D1 ~ ~ 0 -1 3712 S #3715 A Dark Alley~ This is a darkened alleyway. The light cast from the street lamp to the north sends dancing shadows down here making it seem almost ghostly. The cobbles are uneven underfoot with the occasional pothole. The tall walls of the alleyway don't do much for your confidence. There is a pool of something dark lying on the floor at the end of the alley... Is it rainwater or could it be something more sinister? ~ 0 131073 0 D0 ~ ~ 0 0 3712 S #3716 A Dead End~ This is a dead end. The street is very dimly lit and cobbled. The cobbles are uneven underfoot and it would be easy to trip up. Shadows are cast from the blowing wick of the street lamp and they create all sorts of strange figures leaping and dancing here. The street continues to the west. ~ 0 131073 0 D3 ~ ~ 0 -1 3712 S #3717 In a Tunnel~ This dark and damp tunnel is at the bottom of the manhole. A small circle of light lies above and a few metal rungs are set into the wall here. The tunnel leads to the south. There is also another exit here.... ~ 0 131084 0 D1 ~ door~ 1 -1 3719 D2 ~ ~ 0 0 3718 D4 ~ ~ 0 -1 3712 S #3718 Dark Corner~ This is a dark corner of the tunnel. Light, which shines in from the north, only vaguely light up the area. Something moves in the shadows. Could it be someone or something....? There is something written on the wall here. ~ 0 131080 0 E wall~ Read the writing, not the wall. ~ E writing~ The writing on the wall says : Buy - Buy something from the shady character. List - The shady character will tell you what's for sale. Value - The shady character will tell you how much he will give you for that item. Sell - Sell that item to the shady character. ~ D0 ~ ~ 0 0 3717 S #3719 Another Tunnel~ This is a continuation of the tunnel. It too is dark and damp and there is the sound of running water coming from somewhere. The tunnel turns to the north here and there is a hatchway to the east. It appears to be locked. There must be a key somewhere.... ~ 0 131084 0 D0 ~ ~ 0 0 3720 D1 ~ door~ 2 3714 3721 D3 ~ door~ 1 -1 3717 S #3720 A Dead End in the Tunnel~ The tunnel comes to a halt here. Water cascades down the walls from above and flows into a drain in the ground. The noise of the water makes it hard to hear anything let alone see. Yet it doesn't feel like you are alone.... ~ 0 131081 0 D2 ~ ~ 0 0 3719 S #3721 A Cobbled Courtyard~ The tunnel opens out into a cobbled courtyard. Torches line the walls and burn fiercely casting light into the centre of the enclosure. The cobbles are uneven but the potholes non-existent. A large gate lies to the north and beyond that a forest full of game. There is a scroll nailed to the wall. ~ 0 131072 0 E scroll~ To graduate from {CM{cud {CS{cchool{x, you must first kill this wicked poacher. Take your prize...if you can. Open the gate and go NORTH from here to visit the forest and help Xaos to cull the game. There are plenty of low-level creatures, but DON'T attack other players. If you want to go directly back to the temple at any time, type '{CRECALL{x'. After you have passed level 5 and can no longer train or practice in the mud school, find your guild in Midgaard and the sailor who will train you. And above all, have fun! ~ D0 The forest lies beyond the gate. ~ gate~ 1 -1 3722 S #3722 The {gForest {Gof {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3729 D1 ~ ~ 0 0 3725 D3 ~ ~ 0 0 3723 D4 ~ ~ 0 0 3001 S #3723 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3728 D1 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3724 D4 ~ ~ 0 0 3001 S #3724 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3727 D1 ~ ~ 0 0 3723 D4 ~ ~ 0 0 3001 S #3725 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3730 D1 ~ ~ 0 0 3726 D3 ~ ~ 0 0 3722 D4 ~ ~ 0 0 3001 S #3726 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3731 D3 ~ ~ 0 0 3725 D4 ~ ~ 0 0 3001 S #3727 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3732 D1 ~ ~ 0 0 3728 D2 ~ ~ 0 0 3724 D4 ~ ~ 0 0 3001 S #3728 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3733 D1 ~ ~ 0 0 3729 D2 ~ ~ 0 0 3723 D3 ~ ~ 0 0 3727 D4 ~ ~ 0 0 3001 S #3729 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3734 D1 ~ ~ 0 0 3730 D2 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3728 D4 ~ ~ 0 0 3001 S #3730 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3735 D1 ~ ~ 0 0 3731 D2 ~ ~ 0 0 3725 D3 ~ ~ 0 0 3729 D4 ~ ~ 0 0 3001 S #3731 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3736 D2 ~ ~ 0 0 3726 D3 ~ ~ 0 0 3730 D4 ~ ~ 0 0 3001 S #3732 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3737 D1 ~ ~ 0 0 3733 D2 ~ ~ 0 0 3727 D4 ~ ~ 0 0 3001 S #3733 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3738 D1 ~ ~ 0 0 3734 D2 ~ ~ 0 0 3728 D3 ~ ~ 0 0 3732 D4 ~ ~ 0 0 3001 S #3734 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. There is something carved into an oak tree here. ~ 0 0 0 E tree~ Look at the carving, not the tree. ~ E carving~ The carving reads : Lo brave adventurers who dare to seek the horrors lying in yonder hole down below. Fare thee well for thee cannot leave as easily as here. ~ E sign~ Those with high bravery or low senses of cautiousness might wish to go below to the Dungeon. However, know that there are aggressive monsters down there, and there is no quick escape back out of here when you are in the dungeon. ~ D0 ~ ~ 0 0 3739 D1 ~ ~ 0 0 3735 D2 ~ ~ 0 0 3729 D3 ~ ~ 0 0 3733 D4 ~ ~ 0 0 3001 D5 What kind of horrors lie down this hole? ~ hole~ 1 -1 3748 S #3735 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3740 D1 ~ ~ 0 0 3736 D2 ~ ~ 0 0 3730 D3 ~ ~ 0 0 3734 D4 ~ ~ 0 0 3001 S #3736 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3741 D2 ~ ~ 0 0 3731 D3 ~ ~ 0 0 3735 D4 ~ ~ 0 0 3001 S #3737 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3742 D1 ~ ~ 0 0 3738 D2 ~ ~ 0 0 3732 D4 ~ ~ 0 0 3001 S #3738 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3743 D1 ~ ~ 0 0 3739 D2 ~ ~ 0 0 3733 D3 ~ ~ 0 0 3737 D4 ~ ~ 0 0 3001 S #3739 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3744 D1 ~ ~ 0 0 3740 D2 ~ ~ 0 0 3734 D3 ~ ~ 0 0 3738 D4 ~ ~ 0 0 3001 S #3740 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3745 D1 ~ ~ 0 0 3741 D2 ~ ~ 0 0 3735 D3 ~ ~ 0 0 3739 D4 ~ ~ 0 0 3001 S #3741 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D0 ~ ~ 0 0 3746 D2 ~ ~ 0 0 3736 D3 ~ ~ 0 0 3740 D4 ~ ~ 0 0 3001 S #3742 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D1 ~ ~ 0 0 3743 D2 ~ ~ 0 0 3737 D4 ~ ~ 0 0 3001 S #3743 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D1 ~ ~ 0 0 3744 D2 ~ ~ 0 0 3738 D3 ~ ~ 0 0 3742 D4 ~ ~ 0 0 3001 S #3744 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D1 ~ ~ 0 0 3745 D2 ~ ~ 0 0 3739 D3 ~ ~ 0 0 3743 D4 ~ ~ 0 0 3001 S #3745 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D1 ~ ~ 0 0 3746 D2 ~ ~ 0 0 3740 D3 ~ ~ 0 0 3744 D4 ~ ~ 0 0 3001 S #3746 The {gForest{G of {CX{caos{x~ This is a large forest or hunting preserve which belongs to {CX{caos{x. The creatures who live in this forest have to be culled regularly according to the head gamekeeper. Large tall oak trees grow in this forest, spreading their branches far and wide, creating a leafy canopy under which deer and other animals like to graze. Type '{CUP{x' to be magically transported by {CX{caos{x to the Temple. ~ 0 0 0 D2 ~ ~ 0 0 3741 D3 ~ ~ 0 0 3745 D4 ~ ~ 0 0 3001 S #3748 An Underground Tunnel~ This is a narrow dark tunnel. A faint light is coming from somewhere but all that is visible are the earthen walls of the tunnel and the occasional tree root growing through the wall. Tunnels lead off in all directions. Safety lies up in the forest through the hole above you. ~ 0 12 0 D0 ~ ~ 0 0 3750 D1 ~ ~ 0 0 3753 D2 ~ ~ 0 0 3755 D3 ~ ~ 0 0 3752 D4 Up is the safety of the forest! ~ hole~ 1 -1 3734 S #3749 An Underground Tunnel~ This is a narrow dark tunnel. The earthen walls of the tunnel surround you and you feel trapped. Tree roots wind along the floor making it difficult to avoid tripping up. Tunnels lead off to the east and south. ~ 0 9 0 D1 ~ ~ 0 0 3750 D2 ~ ~ 0 0 3752 S #3750 An Underground Tunnel~ This is a narrow dark tunnel. The earthen walls of the tunnel surround you and you feel trapped. Tree roots wind along the floor making it difficult to avoid tripping up. Tunnels lead off to the east, south and west. ~ 0 9 0 D1 ~ ~ 0 0 3751 D2 ~ ~ 0 0 3748 D3 ~ ~ 0 0 3749 S #3751 A Dark Cavern~ The tunnel widens out into a dark cavern here. The earthen walls are no different, just further apart. The smell is atrocious... Wonder what lives here? Tree roots hang down from the ceiling and brush your shoulders as you pass. Tunnels lead off to the south and west. ~ 0 9 0 D2 ~ ~ 0 0 3753 D3 ~ ~ 0 0 3750 S #3752 A Dark Cavern~ The tunnel widens out into a dark cavern here. The earthen walls are no different, just further apart. The smell is atrocious... Wonder what lives here? Tree roots hang down from the ceiling and brush your shoulders as you pass. Tunnels lead off to the north, east and south. ~ 0 9 0 D0 ~ ~ 0 0 3749 D1 ~ ~ 0 0 3748 D2 ~ ~ 0 0 3754 S #3753 An Underground Tunnel~ This is a narrow dark tunnel. The earthen walls of the tunnel surround you and you feel trapped. Tree roots wind along the floor making it difficult to avoid tripping up. Tunnels lead off to the north, west and south. ~ 0 9 0 D0 ~ ~ 0 0 3751 D2 ~ ~ 0 0 3756 D3 ~ ~ 0 0 3748 S #3754 An Underground Tunnel~ This is a narrow dark tunnel. The earthen walls of the tunnel surround you and you feel trapped. Tree roots wind along the floor making it difficult to avoid tripping up. Tunnels lead off to the north and east. ~ 0 9 0 D0 ~ ~ 0 0 3752 D1 ~ ~ 0 0 3755 S #3755 An Underground Tunnel~ This is a narrow dark tunnel. The earthen walls of the tunnel surround you and you feel trapped. Tree roots wind along the floor making it difficult to avoid tripping up. Tunnels lead off to the north, east and west. ~ 0 9 0 D0 ~ ~ 0 0 3748 D1 ~ ~ 0 0 3756 D3 ~ ~ 0 0 3754 S #3756 An Underground Tunnel~ This is a narrow dark tunnel. The earthen walls of the tunnel surround you and you feel trapped. Tree roots wind along the floor making it difficult to avoid tripping up. Tunnels lead off to the north and west. ~ 0 9 0 D0 ~ ~ 0 0 3753 D3 ~ ~ 0 0 3755 S #3757 First Things First~ {CSet Up Your Prompt{x - type 'help prompt' and study the options carefully. If you're stuck, try this one : prompt {{c<%h/%Hhp %m/%Mm %v %Xxp to level> {{x {CHiding Your Level{x - Next, do you want to hide your level? This means that no one in the game sees what level you are. All they see in the 'who' list is {W???{x. This means that each time you level, no one knows about it except the immortals and yourself. No one will grats you on your level because they didn't see it. If you want this, type 'hidelevel'. It is a toggle, so if you want to take it off again, just type 'hidelevel' again. {CSeeing When Others Level{x - type 'infochan' and it will toggle on so that you will see all information broadcasts which are possible at your level. You won't see other players level if they have 'hidelevel' toggled on. {YGo NORTH to continue your learning experience{x. ~ 0 131084 1 D0 ~ ~ 0 0 3758 S #3758 {RVale{x'{Rs {GTraining Room{x~ This is where you {RTRAIN{x. Training is very important. Type 'score' now. On the first line is your title. On the second line is your level, age and hours. On the third line is your race, sex and class. On the fourth line are your {RATTRIBUTES{x. These are {RStr{x (Strength), {RInt{x (Intelligence), {RWis{x (Wisdom), {RDex{x (Dexterity) and {RCon{x (Constitution). Type '{ghelp stat{x' to see how high these can be trained for your race. Your class adds an extra point to one attribute dependent on the class you chose. Attributes can be increased using armor too. If you didn't customise to 40 creations points (cps), you will have more trains in the beginning. Each time you level, you gain 1 train. To {Rtrain{x an attribute, type '{Rtrain {x' i.e. train wis. The attribute you picked will then increase by one point. You can continue training until each attribute can no longer increase or you have run out of trains. It is best to train '{Rwis{x' to the maximum to start with as this attribute accounts for how many 'practices' you achieve per level. Likewise, '{Rcon{x' accounts for how many hps you achieve per level, '{Rint{x' accounts for how many % points you achieve per practice, '{Rdex{x' affects your armor class and '{Rstr{x' affects how much weight you can carry. {YGo NORTH to continue your learning experience{x. ~ 0 131084 1 D0 ~ ~ 0 0 3759 S #3759 {YSolaris{x' {GPracticing Room{x~ This is where you {YPRACTICE{x. Type 'prac' now. You will see a list of all the spells and/or skills that you are able to practice now. You may wish to just practice a weapon skill until your intellience is higher whereby you can gain more % points per practice and increase your 'knowledge' in that skill or spell with less practices, or you may want to practice what you can now. When you first start, you will be given 5 'free' practices. To practice a skill or spell, type '{Yprac {x' where the skill or spell is the one you wish to practice, i.e. prac sword. The highest percentage you can practice skills and spells up to is 75%. To increase the percentage above that level, you must use the skill/spell in question, and gradually your knowledge of that spell or skill will increase. You will gain experience for increasing your knowledge of each spell/skill through usage. {YGo NORTH to continue your learning experience{x. ~ 0 131084 1 D0 ~ ~ 0 0 3701 S #3760 none~ ~ 0 0 0 S #0 #SPECIALS M 3707 spec_cast_adept Load to: a follower of {GKandahar{x M 3708 spec_cast_adept Load to: a follower of {bValkrist{x M 3714 spec_fido Load to: a rampaging beast M 3718 spec_mudschool1 Load to: a follower of {RVale{x S #RESETS D 0 3700 2 1 D 0 3717 1 1 D 0 3719 1 2 D 0 3719 3 1 D 0 3721 0 1 D 0 3734 5 1 D 0 3748 4 1 O 0 3750 0 3708 O 0 3751 0 3708 M 1 3707 1 3712 1 E 0 1218 0 20 O 0 3752 0 3712 M 1 3704 1 3713 1 E 0 3707 0 7 E 0 3712 0 13 E 0 3754 0 17 M 1 3705 1 3714 1 E 0 3708 0 8 E 0 3713 0 14 M 1 3703 1 3715 1 E 0 3706 0 6 E 0 3711 0 12 M 1 3702 1 3716 1 E 0 3705 0 3 E 0 3725 0 13 P 0 3726 1 3725 1 M 1 3717 1 3718 1 G 0 3138 0 G 0 3031 0 G 0 3009 0 G 0 3753 0 G 0 3723 0 M 1 3706 1 3720 1 E 0 3709 0 9 E 0 3710 0 10 E 0 3714 0 17 G 0 3724 0 M 1 3720 1 3721 1 E 0 3715 0 17 M 1 3708 1 3721 1 M 1 3721 7 3722 1 M 1 3721 7 3723 1 M 1 3711 4 3723 1 M 1 3713 5 3724 1 M 1 3700 3 3725 1 M 1 3713 5 3725 1 M 1 3721 7 3726 1 M 1 3713 5 3727 1 M 1 3700 3 3728 1 M 1 3721 7 3728 1 M 1 3712 4 3729 1 M 1 3712 4 3730 1 M 1 3709 5 3730 1 M 1 3709 5 3731 1 M 1 3701 3 3732 1 M 1 3711 4 3732 1 M 1 3721 7 3733 1 M 1 3709 5 3734 1 M 1 3710 3 3734 1 M 1 3709 5 3735 1 M 1 3712 4 3736 1 M 1 3700 3 3737 1 M 1 3711 4 3738 1 M 1 3721 7 3738 1 M 1 3701 3 3739 1 M 1 3713 5 3740 1 M 1 3701 3 3741 1 M 1 3710 3 3742 1 M 1 3713 5 3742 1 M 1 3709 5 3743 1 M 1 3712 4 3744 1 M 1 3710 3 3745 1 M 1 3711 4 3746 1 M 1 3721 7 3746 1 M 1 3714 1 3749 1 M 1 3715 2 3751 2 M 1 3716 2 3754 2 M 1 3718 1 3758 1 E 0 9090 0 20 M 1 3719 1 3759 1 E 0 1217 0 20 S #SHOPS 3717 9 5 17 19 1 110 95 0 23 0 #$