#AREA tournam.are~ Tournament Ground~ { 1 10} Kandahar Tournament Ground~ 100 199 #MOBILES #101 spectator~ a spectator~ A spectator cranes his head to try to see better. ~ This spectator is here for the tournament. He has wagered a bet on his favourite jouster. Woe betide him if it loses. His wife will be none too pleased. ~ human~ AGHSY DF 100 0 1 0 2d6+10 2d50+50 1d4+0 none 9 9 9 9 BEFJNU 0 0 O stand stand male 50 AHMV ABCDEFGHIJK medium 0 #102 spectator~ a spectator~ A spectator cheers bawdily! ~ This spectator has no compunctions about yelling and cheering the knight she most likes on to win the tourney. ~ human~ AGSY DF 100 0 1 0 2d6+10 2d50+50 1d4+0 slap 9 9 9 9 BEFJNU 0 N 0 stand stand female 50 AHMV ABCDEFGHIJK medium 0 #103 knight jouster white~ a knight~ A knight of the {WWhite Rose{x jousts with an opponent. ~ This knight of the {WWhite Rose{x is jousting with an opponent from the house of the {RRed Rose{x. He looks extremely formidable. ~ human~ AGHTW DF 100 0 4 0 2d6+60 1d9+100 1d5+1 thrust 6 6 6 6 EFJN 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium 0 #104 knight jouster red~ a knight~ A knight of the {RRed Rose{x jousts with an opponent. ~ This knight from the house of the {RRed Rose{x seeks to win thy contest of jousting and so seek victory for thine house. ~ human~ AGHTW DF 100 0 4 0 2d6+60 2d50+50 1d5+1 thrust 6 6 6 6 EFJN 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium 0 #105 ed lying man~ {xLying Ed~ Lying Ed tots up his profits for today. ~ This shrewd looking businessman will always wager a bet on something. If the tournament looks to be making him poor, he'll start bets on something else. You can bet that he'll not go home empty handed, for sure. ~ human~ ABGHS DF 100 0 4 0 2d7+46 2d50+50 1d5+1 punch 6 6 6 6 BEFJN 0 0 0 stand stand male 300 AHMV ABCDEFGHIJK medium 0 #106 runaway horse~ a runaway horse~ A runaway horse tramples the lists. ~ This runaway horse has lost its rider. It is acting very bewildered and confused. ~ quad~ AGHSW DF 100 0 3 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFJN 0 0 0 stand stand none 1 AGHMV ABCDEFGHIJKQ medium 0 #107 groom stablehand~ a groom~ A groom busily mucks out the stables. ~ This groom is employed by the {RRed Rose{x stables to keep all the horses and their owners happy. {RRed Rose{x have a fine reputation which they don't want sullied. ~ human~ ABHST DF 100 0 3 0 2d6+35 2d50+50 1d6+0 punch 7 7 7 7 EFJN 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #108 groom stablehand~ a groom~ A groom busily clears out dirty straw. ~ This groom is employed by the {WWhite Rose{x stables to ensure all the horses and their owners are kept happy. {WWhite Rose{x have an excellent reputation which they don't want soiled. ~ human~ ABGT DF 100 0 3 0 2d6+35 2d50+50 1d6+0 punch 7 7 7 7 EFJN 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #109 runaway horse~ a runaway horse~ A runaway horse tramples the lists. ~ This horse has unseated its rider and now trots around the lists looking extremely bewildered. ~ quad~ AGHSW DF 100 0 3 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFJN 0 0 0 stand stand none 1 AGHMV ABCDEFGHIJKQ medium 0 #110 rider unseated~ an unseated rider~ An unseated rider rubs his back ruefully. ~ This rider has come a cropper. Not only has he suffered the indignity of losing the contest but he has become unseated to boot. ~ human~ AGHRW 0 100 0 5 0 2d6+60 2d50+50 1d5+0 punch 8 8 8 8 FI 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium 0 #111 rider unseated~ an unseated rider~ An unseated rider dusts himself down. ~ This rider has come a cropper. Not only has he suffered the indignity of losing the contest but he has become unseated to boot. ~ human~ AGHQW 0 -100 0 5 0 2d6+60 2d50+50 1d6+0 slap 5 5 5 5 EIK 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium 0 #112 barmaid busty~ a busty barmaid~ A busty barmaid asks if you want refreshment. ~ This big-eyed beauty could be what or who is drawing the crowds to this tent. Especially when she bends over to pull another mug of ale. The eyes of all her customers fair boggle out at the display. ~ human~ ABGTV 0 -100 0 250 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU ABCDLQ 0 0 stand stand female 50 AHMV ABCDEFGHIJK medium 0 #150 white stag~ A {WGleaming White Stag{X~ A noble {Wwhite stag{X with long {Ygolden{X horns guards the pass ~ This stag glows with its own inner light. Everything about this stag speaks of nobility. ~ unique~ AB HN 1000 0 0 0 25d10+11750 2d50+50 19d3+33 pierce -50 -50 -50 -50 CFHIKN N CS MZ stand stand none 5000 0 0 medium unknown #0 #OBJECTS #100 cheese slab~ a slab of {Ycheese{x~ A slab of {Wcreamy {Ycheese {xwith a thick {yrind{x.~ cheese~ pill 0 A 8 'frenzy' 'calm' '(null)' '(null)' 0 20 180 P #101 helm plumed~ a plumed helm~ A helm with a {Wwhite{x feather.~ steel~ armor A AE 2 2 1 2 0 3 20 270 P A 4 1 A 2 -1 #102 handkerchief hankie~ a handkerchief~ A handkerchief looks a bit grubby.~ cotton~ armor 0 AO 3 3 3 0 0 3 20 310 P #103 helm plumed~ a plumed helm~ A helm with a {Rred{x feather.~ steel~ armor A AE 2 2 1 2 0 3 20 270 P F A 4 -1 0 F A 2 1 0 #104 cloak~ a {Ybrightly {Gcol{Mou{Cred {Bcloak{x~ A {Ybrightly {Gcol{Mou{Cred {Bcloak{x looks a bit dusty.~ satin~ armor A AC 1 1 2 1 0 5 20 550 P A 3 1 #105 pink potion~ a pink potion~ A pink potion is barely visible on the ground.~ glass~ potion 0 A 6 'armor' 'cure blindness' '(null)' '(null)' 0 20 160 P #106 lance~ a {Ybrightly {Gfes{Mtoo{Cned {Blance{x~ A {Ybrightly {Gfes{Mtoo{Cned {Blance{x looks sharp.~ wood~ wand 0 AO 10 5 5 'electrify' 0 5 20 540 P #107 rose~ a rose~ A wilted rose.~ rose~ trash 0 AO 0 0 0 0 0 1 1 0 P F A 6 -1 0 #108 mug ale~ a mug of ale~ A mug of ale froths busily.~ ceramic~ drink 0 AO 20 20 'ale' 0 0 1 5 25 P F A 1 1 0 #109 bread food~ {Wfreshly baked bread{x~ {WFreshly baked bread{x is warm to the touch.~ bread~ food 0 A 40 40 0 0 0 1 20 35 P #112 dried meat~ a strip of dried meat~ A strip of dried meat looks most unappetising.~ beef~ pill 0 A 10 'cure light' 'cure blindness' 'reserved' 'reserved' 7 1 10 P #0 #ROOMS #101 A Well-Worn Path~ This is a well-worn rutted path which continues to the north and leads to the main eastern road to the south. The path has several hoofprints embedded into the earth. ~ 0 0 3 D0 ~ ~ 0 -1 102 D2 The path heads back toward the eastern road. ~ ~ 0 -1 3525 S #102 A Well-Worn Path~ This section of the path is deeply rutted with hoofprints and the remains of old and dried horse manure. Clumps of grass sprout along the sides of the path only to be pulled out and chewed by passing equines. The path continues to the north and south. ~ 0 4 3 D0 The path is well trodden here. ~ ~ 0 -1 103 D2 The path leads back to the main eastern road to the south. ~ ~ 0 -1 101 S #103 A Well-Worn Path~ This section of the path is really trampled down with hoofprints and footprints alike. More horse manure lies in the path and shouts and cheers can be heard to the north. The path leads back to the main eastern road to the south. ~ 0 4 3 D0 The entrance to the tournament ground. ~ ~ 0 -1 104 D2 The path to the south leads ultimately to the main eastern road. ~ ~ 0 -1 102 S #104 Entrance to the Tournament Ground~ This is the entrance to the tournament ground. The path gets wider here and more hoofprints and footprints alike are embedded into the dry ground. Shouts and cheers come from the north where there is a great cluster of spectators who appear to be watching something with great interest. ~ 0 8 2 D0 The tournament ground continues to the north. ~ ~ 0 -1 105 D2 A well-worn path lies to the south. ~ ~ 0 -1 103 S #105 The Tournament Ground~ The path disintegrates into a widely trodden down area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north. The grassy area around the lists continues to the east and west and the entrance lies to the south. ~ 0 8 2 D0 ~ ~ 0 -1 106 D1 ~ ~ 0 -1 110 D2 The entrance to the tournament ground. ~ ~ 0 -1 104 D3 ~ ~ 0 -1 111 S #106 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the east and north, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 107 D1 ~ ~ 0 0 119 D2 ~ ~ 0 -1 105 D3 ~ ~ 0 -1 112 S #107 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the north and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 108 D1 ~ ~ 0 -1 116 D2 ~ ~ 0 -1 106 D3 ~ ~ 0 0 125 S #108 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the east and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 109 D1 The lists continues to the east. ~ ~ 0 -1 117 D2 ~ ~ 0 -1 107 D3 The spectator area lies to the west. ~ ~ 0 -1 113 S #109 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north and south. The grassy area around the lists continues to the east and west. ~ 0 8 1 D0 ~ ~ 0 0 124 D1 ~ ~ 0 -1 118 D2 ~ ~ 0 -1 108 D3 ~ ~ 0 -1 114 S #110 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north. The grassy area around the lists continues to the east and west. The lists lies to the north. ~ 0 8 2 D0 The lists lie to the north. ~ ~ 0 -1 119 D1 ~ ~ 0 0 121 D3 ~ ~ 0 -1 105 S #111 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north east. The grassy area around the lists continues to the north and east. ~ 0 8 2 D0 ~ ~ 0 -1 112 D1 ~ ~ 0 -1 105 S #112 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the east and loud murmurs to the west. The grassy area around the lists continues to the north and south. ~ 0 8 1 D0 ~ ~ 0 0 125 D1 ~ ~ 0 -1 106 D2 ~ ~ 0 -1 111 D3 ~ ~ 0 -1 122 S #113 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the east and the stamping of hooves comes from the west. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 114 D1 ~ ~ 0 -1 108 D2 ~ ~ 0 0 125 D3 The stables lie to the west. ~ stabledoor~ 1 -1 123 S #114 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the south east. The grassy area around the lists continues to the east and south. ~ 0 8 2 D1 ~ ~ 0 -1 109 D2 ~ ~ 0 0 113 S #115 White Rose Stables~ These are the stables for the knights of the {WWhite Rose{x. All knights who come to the tournament to joust on behalf of the {WWhite Rose{x can stable their mounts here. The stables are filled with hay for the horses and straw and wood shavings lie on the ground. The grooms for these stables are meticulous in their work, picking up manure and cleaning out dirty straw regularly. ~ 0 8 2 D3 ~ stabledoor~ 1 0 127 S #116 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the north and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 117 D1 ~ ~ 0 0 128 D2 ~ ~ 0 0 119 D3 ~ ~ 0 -1 107 S #117 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the west and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 118 D1 ~ ~ 0 0 127 D2 ~ ~ 0 -1 116 D3 ~ ~ 0 -1 108 S #118 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the south. The grassy area around the lists continues to the east and west. ~ 0 8 1 D1 ~ ~ 0 0 126 D2 The lists lies to the south. ~ ~ 0 -1 117 D3 ~ ~ 0 -1 109 S #119 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the west and north, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 0 116 D1 ~ ~ 0 0 129 D2 ~ ~ 0 -1 110 D3 ~ ~ 0 0 106 S #120 none~ ~ 0 4 0 S #121 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north west. The grassy area around the lists continues to the north and west. ~ 0 8 2 D0 ~ ~ 0 0 129 D3 ~ ~ 0 0 110 S #122 The Wagering Tent~ This tent has been set up by a scoundrel known to everyone as 'Lying Ed'. Quite why he has got this nickname is unclear. The tent is relatively small and smells of stale beer and other unpleasant aromas. Scraps of paper lie tossed onto the ground and stubs of charcoal have been ground into the earth. ~ 0 8 2 D1 ~ ~ 0 -1 112 S #123 Red Rose Stables~ These are the stables for the knights of the {RRed Rose{x. All knights who come to the tournament to joust on behalf on the {RRed Rose{x can stable their mounts here. The stables are filled with hay for the horses and straw and wood shavings lie on the ground. The grooms for these stables are meticulous in their work, picking up manure and cleaning out dirty straw regularly. ~ 0 8 2 D1 ~ stabledoor~ 1 -1 113 S #124 The Refreshment Tent~ This is the area of the tournament ground which seems to be in great demand. The refreshment tent is large and the ground well stamped down from the milling around of the spectators who eagerly come here to sample the ale and freshly baked bread, before they rush out to see the rest of the contests. ~ 0 8 2 D2 ~ ~ 0 0 109 S #125 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the east. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 113 D1 ~ ~ 0 0 107 D2 ~ ~ 0 0 112 S #126 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the south west. The grassy area around the lists continues to the south and west. ~ 0 8 2 D2 ~ ~ 0 0 127 D3 ~ ~ 0 0 118 S #127 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the west and the stamping of hooves comes from the east. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 126 D1 ~ stabledoor~ 1 0 115 D2 ~ ~ 0 0 128 D3 ~ ~ 0 0 117 S #128 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the west. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 127 D2 ~ ~ 0 0 129 D3 ~ ~ 0 0 116 S #129 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the west. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 128 D2 ~ ~ 0 0 121 D3 ~ ~ 0 0 119 S #150 Heavy fog.~ The fog is very thick here. The path behind you is covered by this magical fog. Ahead, you notice a light guiding you forward. It seems to beckon you onward. ~ 0 0 0 D0 ~ ~ 0 0 151 S #151 A rolling hillside~ The green hills seem to span on forever. The area is peaceful. The birds sing as the sun is shining brightly. A trail opens up to the north. ~ 0 0 2 D0 ~ ~ 0 0 152 D2 ~ ~ 0 0 150 S #152 A steep trail downward~ The hills end abruptly as the ground seems to drop away. There is a steep winding trail that leads down to a sandy beach. ~ 0 0 2 D2 ~ ~ 0 0 151 D5 ~ ~ 0 0 153 S #153 A steep trail~ The path winds down this cliff erratically. Although steep, the path is not very difficult. However, ahead of you is a white stag with golden horns. Just standing there, waiting. ~ 0 0 0 D4 ~ ~ 0 0 152 D5 ~ ~ 0 0 154 S #154 The base of the cliff~ This sandy alcove, neslted peacefully at the base of the cliff seems very peaceful. To the south is a wide cave mouth. ~ 0 0 0 D4 ~ ~ 0 0 153 S #0 #SPECIALS M 101 spec_thief Load to: a spectator M 102 spec_thief Load to: a spectator M 105 spec_thief Load to: {xLying Ed M 106 spec_thief Load to: a runaway horse M 109 spec_thief Load to: a runaway horse M 110 spec_cast_mage Load to: an unseated rider M 111 spec_cast_cleric Load to: an unseated rider S #RESETS D 0 113 3 1 D 0 115 3 1 D 0 123 1 1 D 0 127 1 1 M 1 101 8 104 1 E 0 102 0 17 M 1 101 8 105 1 E 0 102 0 17 M 1 106 1 106 1 M 1 111 1 107 1 E 0 104 0 3 M 1 103 1 108 1 E 0 101 0 6 M 1 101 8 109 1 G 0 107 0 M 1 101 8 110 1 G 0 102 0 M 1 101 8 111 1 M 1 101 8 112 1 G 0 102 0 M 1 102 3 114 1 G 0 100 0 M 1 108 1 115 1 M 1 110 1 116 1 E 0 106 0 17 M 1 104 1 117 1 E 0 103 0 6 M 1 102 3 118 1 G 0 100 0 M 1 109 1 119 1 M 1 105 1 122 1 G 0 105 0 M 1 107 1 123 1 M 1 112 1 124 1 G 0 112 0 G 0 100 0 G 0 108 0 G 0 109 0 M 1 102 3 125 1 G 0 100 0 M 1 101 8 126 1 E 0 102 0 17 M 1 101 8 127 1 E 0 102 0 17 M 1 150 1 153 1 S #SHOPS 112 0 0 0 0 0 110 95 0 23 0 #$