#AREADATA Name Hall of Heroes~ Builders Kandahar~ VNUMs 7500 7599 Credits (null)~ Security 3 End #MOBILES #7500 librarian~ the librarian~ The {Clibrarian{W whispers shhhhh{x. ~ ~ Human~ ABGQVa DFH -1000 0 150 1800 1d1+120000 1d1+999 1d3000+900 wrath -45 -45 -45 -45 FGK ABCDHJKMNP 0 0 stand stand none 7500 AHMV ABCDEFGHIJK medium unknown #7501 Jemini~ Jemini~ {MJemini {xwaits to serve you. ~ ~ Elf~ ABGT J 0 0 150 1800 1d1+120000 1d1+999 6d500+900 none -45 -45 -45 -45 0 ABCDHIJKLQ B Z stand stand female 1000000 AHMV ABCDEFGHIJK medium unknown #7502 Olos~ Olos~ The {cbartender{x smiles questioningly at you. ~ ~ Human~ ABGT 0 0 0 150 1800 1d1+120000 1d1+999 3d1000+900 none -45 -45 -45 -45 0 ABCDHIJKLPQ 0 0 stand stand male 10000 AHMV ABCDEFGHIJK medium unknown #7503 mansion guard~ a Mansion Guard~ A {Wguard{x stands here, blocking the entrance. ~ ~ Dwarf~ ABGT DFHJV 0 0 155 1860 100000d1+0 1d1+999 300d1+0 punch -150 -150 -150 -150 FHK ABCDHIJKLMNPQ LQ R stand stand none 7750 AHMV ABCDEFGHIJK medium unknown M GRALL 7500 100~ #7504 Justine~ Justine~ {cA {Cpretty french maid {cdusts here.{x ~ {CJustine {cis the maid for the {xHall of Heroes{c. She is employed to enrich their lives and to keep the {xHall{c clean and tidy. She doesn't appreciate being summoned by non-heroes. And she certainly doesn't appreciate being attacked! You have been warned! (Heroes of course, may summon her to their bidding provided she isn't currently employed helping another hero.) {x ~ Human~ ABR DFJV 0 0 85 500 30000d1+1 1000d1+1 300d1+1 slap -90 -90 -90 -90 CFJKN BDHJKLMQT B Z stand stand female 500 AHMV ABCDEFGHIJK small unknown #0 #OBJECTS #7500 roast turkey~ {rroast {yturkey {xwith {Rcran{Mberry {xsauce~ A plate of {yturkey {xwith all the trimmings.~ poultry~ food T AO BEF BEF 0 0 0 130 1 250 P #7501 pumpkin pie~ a slice of {ypumpkin pie {xwith {Wwhipped {xcream~ A slice of {ypumpkin pie {xwith {Wwhipped {xcream on a plate.~ pumpkin~ food T AO DF DF 0 0 0 130 1 75 P #7502 obsidian stone~ an {Dobsidian{x stone~ A smooth rock shines in the light here.~ stone~ warp_stone AT AO 0 0 0 0 0 130 1 5000 P #7503 bottle champagne~ a {gbottle{x of {YChampagne{x~ An expensive looking {gbottle{x of {YChampagne{x.~ glass~ drink T AO 50 50 'champagne' 0 0 130 1 500 P #7504 float root beer rootbeer~ a {rrootbeer{W float{x~ A glass full of {rrootbeer{x and {Wicecream{x.~ glass~ drink T AO 120 120 'root beer' 0 0 130 1 250 P #7505 bottle cranberry~ a bottle of {Rcran{Mberry{x juice~ A bottle of fresh {Rcran{Mberry {xjuice.~ glass~ drink T AO 120 120 'cranberry juice' 0 0 130 1 300 P #7506 sheepskin rug~ a {Wsheepskin rug{x~ A deep-pile {Wsheepskin rug{x lays here.~ sheepskin~ furniture T P B EIJKN EHK BCDFGHJ BCDFGHJ 130 1 0 P #7507 couch~ a comfortable velvet couch~ A comfortable {ctwo-seater couch{x.~ velvet~ furniture T P B EIJKN EHK BCDFGHJ BCDFGHJ 130 200 0 P #7508 rosewood table~ a {rrosewood coffee table{x~ A {rrosewood coffee table{x.~ rosewood~ furniture T P 0 EHI N 0 0 130 200 0 P #7509 apple pie~ a slice of {yhome-made {yapple pie{x~ A slice of {yhome-made {yapple pie{x on a plate.~ apple~ food T AO DF DF 0 0 0 130 1 75 P #7510 steak~ a {Rjuicy {rfillet steak{x~ A {Rjuicy {rfillet steak{x on a platter.~ meat~ food T AO CDEF CDEF 0 0 0 130 1 100 P #7511 coffee jug~ a jug {xof {ycoffee{x~ A large {yjug {xof {ycoffee {xsits on the {rtable{x.~ porcelain~ fountain T P -1 -1 'coffee' 0 0 130 5000 0 P #7512 iced tea~ a glass of {Wiced{x-{rt{ye{Ya{x~ A glass of {Wiced{x-{rt{ye{Ya{x.~ glass~ drink T AO 50 50 'tea' 0 0 130 1 100 P #7513 flag hero~ {M>{m>{b>{BHERO FLAG{b<{m<{M<{x~ A special {M>{m>{b>{BHERO FLAG{b<{m<{M<{x hums here.~ silk~ light T AOP 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 130 5 800 P A 13 500 A 12 500 A 20 -20 A 14 100 A 18 40 A 19 40 E flag~ {RDO NOT PICK THIS UP if you are NOT A HERO!{x {Y(You will be slayed and your corpse eaten!){x ~ #0 #ROOMS #7500 {WThe {GCourtyard{x~ {gThis courtyard has been lovingly tended, as {mshrubs{g and {Gtrees{g grow in secluded clusters, each one a wonder in itself. There is an area set to one side where {Dsparring{g may take place. The ground is paved with {Wflagstones{g of an octagonal shape. The main {xHall {garea lies to the south. {x ~ 0 8208 0 D2 ~ ~ 0 0 7501 S #7501 {YA Hallway{x~ {yOrnately framed {cpaintings{y hang on the tinted walls here and the carpet underfoot is a luxurious deep pile. A {Wdiamante{y chandelier dangles from the ceiling bathing the hallway with a {Ywarm glow{y. The {Gcourtyard{y lies to the north and to the west lies the {xHall {mshoppe{y. The entrance to the {xHall{y lies to the far south. {x ~ 0 263176 0 D0 ~ ~ 0 0 7500 D2 ~ ~ 0 0 7502 D3 ~ ~ 0 0 7508 S #7502 {YA Hallway{x~ {yThis part of the hallway broadens out and leads off to the east and west and further to the north. The entrance lies at the end of the hallway to the south. Impressive {cpaintings{y are hung on the tinted walls and the carpeting underfoot is deep pile, {Yluxurious {yand a {Broyal blue {ycolour. {x ~ 0 271368 0 D0 ~ ~ 0 0 7501 D1 ~ ~ 0 0 7505 D2 ~ ~ 0 0 7503 D3 ~ ~ 0 0 7507 S #7503 {YA Hallway{x~ {yThe hallway is {Ybrightly lit{y with a huge {Wdiamante{y chandelier which dangles from the ceiling. Ornately framed {cOld Masters{y hang on the tinted walls and the {Broyal blue{y carpet underfoot is plush and luxurious. No expense has been spared here. The hallway leads south to the entrance and continues further north into the {xHall. ~ 0 271368 0 D0 ~ ~ 0 0 7502 D2 ~ ~ 0 0 7504 S #7504 {YThe Entranceway{x~ {yThis is the entranceway to the {xHall {yof {CHeroes{y. Lush carpeting and superior light fittings adorn this splendid entrance. Impressive {Wwhite marble{y pillars grace the doorway and the whole aura is that of luxury and no expense spared. The {xHall{y continues to the north and to the south lies the exit to the main road. {x ~ 0 271368 0 D0 ~ ~ 0 0 7503 S #7505 {ML{mounge {MB{mar{x~ {yThe {Yaura {yof {Yexcellence{y continues into this room which is one of the mainstays of the {xHall{y itself. Cosy yet functional, the bar area lies to the south with {ccomfortable armchairs{y and {rrosewood coffee tables {yin strategic locations. The {Mbar{y itself is a magnificent creation, with every single glass and bottle in its rightful place. The rest of the lounge continues to the north. The {Mbar{y also serves food if you require it. {x ~ 0 271368 0 D0 ~ ~ 0 0 7506 D3 ~ ~ 0 0 7502 S #7506 {MT{mhe {ML{mounge{x~ {yPart of the Lounge Bar, this area is purely dedicated to seating and relaxing. {cComfortable armchairs {ywith {rrosewood coffee tables{y have been placed around the room. At the far north lies a magnificent {Rf{Yi{Rr{Ye{yplace which in the winter burns a roaring fire. Scatter rugs are dotted around the room, lending to the aura of luxury and excellence. The {Mbar{y area lies to the south. {x ~ 0 271368 0 D2 ~ ~ 0 0 7505 S #7507 {CLibrary{x~ {cThis is the library of the {xHall {cof {CHeroes{c. It radiates an aura of peacefulness and tranquility. {WSoft lights{c and even softer music hover in the background. Bookshelves line the walls, floor to ceiling and there are a few armchairs and a deep-pile {Wsheepkin rug{c lying on the floor. The atmosphere is mellow and relaxing. {x ~ 0 271368 0 D1 ~ ~ 0 0 7502 S #7508 Hall {mShoppe{x~ {yThis is the hustle and bustle area of the {xHall{y, where trading takes place on a daily if not hourly basis. Like the rest of the {xHall{y, this room is immaculately furnished and decorated, with the same {Broyal blue{y carpet, tinted walls and {Wdiamante{y chandelier. {cWater colours{y hang on the walls framed in simple yet elegant frames. The hallway lies to the east. {x ~ 0 271368 0 D1 ~ ~ 0 0 7501 S #0 #SPECIALS M 7500 spec_cast_adept M 7504 spec_breath_any S #RESETS M 0 7504 1 7501 1 M 0 7503 1 7504 1 M 0 7502 1 7505 1 G 0 7503 0 G 0 7504 0 G 0 7505 0 G 0 7500 0 G 0 7501 0 G 0 7509 0 G 0 7510 0 G 0 7512 0 O 0 7507 0 7506 O 0 7508 0 7506 O 0 7511 0 7506 O 0 7506 0 7507 M 0 7500 1 7507 1 M 0 7501 1 7508 1 G 0 7513 0 G 0 3377 0 G 0 3376 0 G 0 3041 0 G 0 3085 0 G 0 3040 0 G 0 7502 0 G 0 3082 0 S #SHOPS 7501 5 9 32 33 13 100 100 0 23 7502 0 19 0 0 0 100 100 0 23 0 #MOBPROGS #7500 if level $n < 130 say Only heroes are admitted into the Hall, $n. mob echoat $n $I picks you up and tosses you outside. mob echoaround $n $I picks $n up and tosses $m outside. mob transfer $n 3302 else say Greetings, $n. Have fun and remember, all sparring is to be done in the courtyard. endif ~ #0 #$